• lilja@lemmy.ml
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    6 months ago

    It’s great that Godot was in a good place when Unity had its (inevitable?) implosion. Having used both engines I think they are comparable enough that Godot was a perfect fit for small indie and casual devs to move over to without having to learn a completely new workflow. If Godot hadn’t been around I don’t know where everyone would’ve migrated to.

  • mlg@lemmy.world
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    6 months ago

    Unity was one of the first applications that made me take a good look at FOSS in general because my experience with it was:

    “Hey let’s make a game for our final project”

    “Okay, let’s try Unity”

    Flashbanged in light mode

    Dark Mode is only available for real cash money subscription license

    “Yeah okay nvm let’s try something open source lol”

    • blx@lemmy.zip
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      6 months ago

      They really paywalled dark mode? That move alone is incredibly dumb. Surefire way to alienate potential new users before they’ve even tested anything serious.

        • umbrella@lemmy.ml
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          6 months ago

          having to hack around your IDE for something that simple is a real bad sign

  • merthyr1831@lemmy.ml
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    6 months ago

    Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We’re even finally seeing high quality Godot 3D games releasing to Steam.

    Give it a year or two and Godot might start to make headway into the established studios, too.


    Unity’s implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro’s Love engine