minus-squareAtegon@programming.devOPMtoGodot@programming.dev•Daily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @export_multiline.linkfedilinkarrow-up1·20 days agoI had @icon there and the cache didnt fully update yet linkfedilink
Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the backgroundplus-squareprogramming.devimagemessage-square0fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1imageDaily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the backgroundplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 lineplus-squareprogramming.devimagemessage-square0fedilinkarrow-up13arrow-down10
arrow-up13arrow-down1imageDaily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 lineplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #38: You can select text and hit shift f4, shift f5, or shift f6 to swap the letter cases. They swap it to all uppercase letters, all lowercase letters, and capitalized respectivelyplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #38: You can select text and hit shift f4, shift f5, or shift f6 to swap the letter cases. They swap it to all uppercase letters, all lowercase letters, and capitalized respectivelyplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #37: If you select text you can hit certain keys to wrap the text in that key (works for things like quotations, brackets)programming.devvideomessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1videoDaily Godot Tip #37: If you select text you can hit certain keys to wrap the text in that key (works for things like quotations, brackets)programming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #36: Export range can have custom suffixes after the valueplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #36: Export range can have custom suffixes after the valueplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #35: You can bookmark lines by right clicking them and hitting toggle bookmark (or using ctrl alt b)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #35: You can bookmark lines by right clicking them and hitting toggle bookmark (or using ctrl alt b)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @export_multiline.plus-squareprogramming.devimagemessage-square2fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @export_multiline.plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square2fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #33: You can use @ export_subgroup to create a subgroup within an export group. You can do the same things I posted about relating to groups to subgroupsplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #33: You can use @ export_subgroup to create a subgroup within an export group. You can do the same things I posted about relating to groups to subgroupsplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #32: You can use @ icon to assign a custom icon to a node instead of it having the default iconplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #32: You can use @ icon to assign a custom icon to a node instead of it having the default iconplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #31: You can use @ export_placeholder to give placeholder text to the input box in the inspectorplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #31: You can use @ export_placeholder to give placeholder text to the input box in the inspectorplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · edit-22 months agoDaily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · edit-22 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #28: You can group your exported variables into toggleable sections to make them a bit cleaner (and a similar structure to the built in variables)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #28: You can group your exported variables into toggleable sections to make them a bit cleaner (and a similar structure to the built in variables)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #27: You can make any of the side docks floating by hitting the three dots in the top right and then hit "Make Floating"plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #27: You can make any of the side docks floating by hitting the three dots in the top right and then hit "Make Floating"plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #26: You can create another filesystem section by hitting change split mode. One of them will show folders and the other will show what is inside what is selected in the other one.plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #26: You can create another filesystem section by hitting change split mode. One of them will show folders and the other will show what is inside what is selected in the other one.plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders in the folder will be colored the same colorplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #25: You can color folders by right clicking them and then clicking set folder color. Any files/folders in the folder will be colored the same colorplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #24: Statements can be put across multiple lines using backslashes or parenthesesplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #24: Statements can be put across multiple lines using backslashes or parenthesesplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #23: If you have a large variable name that is similar to other variable names, to make smart typing choose it first you can type some characters from many of the words in L to R orderplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 3 months agoDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareprogramming.devimagemessage-square1fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #22: The replace_by function can be used if you need to replace a certain node with another while keeping all children within the sceneplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 3 months agomessage-square1fedilink
Ategon@programming.devM to Godot@programming.dev · 3 months agoDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #21: The print_debug function, in addition to printing out what you entered to print, also logs the current stack frame you printed fromplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 3 months agomessage-square0fedilink
I had @icon there and the cache didnt fully update yet