

Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.
Edit: and forgot to mention the best part, EA didn’t force their launcher with the remaster or steam editions. They are purely steam games, which is a huge win
Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games