aquacat
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Joined 7 months ago
Cake day: September 18th, 2024
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aquacat@pawb.socialBto Godot@programming.dev•Looking for insights on structuring/organizing systems4·1 month agoIf saving node states is what you want there is a page for that in docs.
this, also the code is just
$[the node with mesh].mesh.duplicate()
and the same thing for the material. put it at a func start() and you’re set.