

This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.
This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.
Video Game Jounalism missed the step to professional, independent work. Either by work ethic or by an industry playing the consumer and being outside of legislatives eye.
Like how can a honest, self-paying journalist compete in marketing and access to sources, when companies can blacklist them and at the same time allow exclusive time and content access to willful pawns? - and google and consumers support it.
RTS like AoE or Warcraft
Bullet Hells like Assault Android Cactus
Hotline Miami
every 4X game
V Rising, Diablo or Baldurs Gate
To tell a story history is not binding. It neither a lack of skill or imagination - it’s an intended. What you have shown is a lack of understanding of the art of telling a story.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
I guess post-X fp-rpgs in an open-ish world-setting is a new subgenre now…
KDEConnect - I use it on Windows and android phone. Very nice when you get security codes or links on phone, want to send files or when I want to control audio|video and I watch from the couch.
in general: Fdroid nearly always has a more feature rich and performant alternative
Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn’t limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.
Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.
Game content dev generally starts at the beginning.