I didn’t know about this one. The captures are gorgeous.
I’m not very knowledgeable as far as editing goes, but I know from experience a good artist working with a familiar yet basic tool can be surprisingly proficient.
If my memory serves right the IWHBYD skull was datamined, not naturally found.
As for the painted backdrops in some cutscenes, the choice over a fully modeled environment makes sense in the context of the original release, the game ran at around 720p and you could barely tell. There’s another couple of these skyboxes later (start and end of the final level, “Halo”). I personally miss that in games today, I like painted art
Yea 3 is amazing, especially in coop. Physics glitches are almost canonical ! Reach you will have a great time with too, it’s less space opera and more saving pvt ryan but the narrative is intense and beautiful. 4 isn’t bad, but the second to second combat is way less varied and fun than previous games, specifically the new enemies. Perhaps it shines in coop, I don’t know
I played Oblivion at 8fps, bring it on
I don’t think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It’s been a minute since I played through it so I might be mistaken but I don’t remember it being a problem, as opposed to OPblivion