I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.
I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.
Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.
It really feels like Sony is just leaving money out on the table
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
“”““30 fps””“”
I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.
I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.
Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.
It really feels like Sony is just leaving money out on the table
30 fps with a broken self implemented vsync that causes stutters*
I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
This also may explain why Nintendo can’t implement competent networking features to save their lives.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
Excellent, and precisely correct, observation!
Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.
their engine is custom bullshit unique to their games so probably trying to reinvent something, badly
Tried to play the game like 10 times - just can’t get over the incredibly poor performance. What a waste.