I played it in the “open beta” two years ago. Sad that it’s come to this, the game had a lot going for it but… having all characters locked on start then weirdly shutting the game down for an extended time then coming back with everything somehow worse… everyone saw this coming.

At least it will stil be playable.

  • MudMan@fedia.io
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    17 hours ago

    It wouldn’t be, necessarily. A bunch of games (survival games, in particular) still give you that choice. It’s cheap, reliable and doesn’t need a ton of people playing your game.

    The problem is then you can’t do matchmaking, you need a server browser, which is a lot clunkier. And it does get harder to avoid cheating and so on. The experience is also dependent on how close the server is from you, and if it’s just some guy’s computer the server goes away when they’re not playing.

    For fighting games specifically, where “room matches” are still a thing in most games, I do see it becoming an option as a separate mode. And man, if you’re doing something like Multiversus I do think you should consider having it ready to go as a fallback, because this is a bad look and hurts future games that may want to give this a shot.

    • Takumidesh@lemmy.world
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      15 hours ago

      You can do both dedicated servers and official matchmaking servers. It’s what counter strike does as an example.

      That way if the official servers go offline, you only lose the matchmaking, but the game isn’t totally dead.

      • MudMan@fedia.io
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        14 hours ago

        Yeah, that’s what I was trying to say there at the bottom. I think that’s a better fit if you assign it by mode, especially in fighting games, where the ranked/unranked/lobby difference is well established, but at least it should be in the back pocket for a F2P fighting game to avoid this scenario.