I feel like anon could’ve researched this online ahead of time
Yeah, nobody should ask clerks about their product anymore, that time is over. Most chains don’t give a fuck about returning happy customers.
They also don’t pay the clerks enough to give a shit.
I’ve also noticed a generational difference in the 20-some years I’ve been in the workforce.
Millennials and Gen X were/are given shit wages too, but still gave a fuck because their Boomer parents sold them on the lie that you will get recognized for your efforts if you just work hard enough (because it was true for them up until the Reagan era). I’m a Millennial and even to this day I notice that I put more effort into doing my job the way I’m supposed to compared to my younger coworkers, even though I know now that I’m being exploited. I can’t help it; it’s in my programming.
Gen Z, on the other hand, was born into a world where everything already went to shit decades ago, raised by jaded parents who didn’t sell them on the same lie because it was never true for them. So they don’t give a fuck because they were never programmed to believe that hard work will result in higher income.
Hmm, sounds like crappy parents.
Doing a good job has value in itself. Yes, it’s better to get compensated for that, but taking pride in your work at least makes the workday go faster.
Then again, I’m a millennial, so I guess I was sold the lie.
For me it’s more about simply someone paid for this thing and how I get paid (unfairly but still) and it isn’t that person’s fault my company sucks. I feel bad if I don’t give the customer what they expect and paid for. Like I can’t fuck other people over just because I’m being fucked. On the other hand I understand why the McDonald’s person doesn’t give a shit and I don’t blame them at all. The lie is deeply engrained in us.
Whether your company sucks or you’re compensated fairly isn’t particularly relevant IMO.
Doing a good job and feeling pride in your work has value in itself. Don’t do it for the company, do it for yourself, and you’ll probably be happier. And then look around for jobs that reward that.
I don’t get it. Someone explain to me Plz
Mechanical difficulty is how difficult it is to play it
Number difficulty is how easily you die or how hard it is to kill enemies
Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies
Mechanically difficult would be those fighting games where you have a list of 100 different button combos
Edit: Note instead of kill/die I should say win/loss to apply to more genres
Dark Souls is mechanically easy (just learn patterns and dodge) but it has high number difficulty because you can die in 1 hit and it takes more than 1 hit to kill enemies
I see it as the opposite.
Dark Souls is mechanically difficult because you need to get good at the mechanics to succeed in the game, gaining levels really won’t help.
In short:
- mechanics - player needs to get better
- numbers - player needs to grind
Maybe players view it differently because we’ve moved away from making games mechanically difficult
There are still plenty of mechanically difficult games, such as:
- Titan Souls - you and bosses have 1HP
- Cuphead
- Celeste
There are plenty more, but each of those is mechanically difficult and there’s no way to grind to make up for lack of skill. Dark Souls is an honorable mention here because you can make up for some lack of skill by finding better gear, but it’s still more on the end of “mechanically difficult” than “numbers difficult.”
Finding better gear isn’t number difficulty
Mechanical difficulty is your entry barrier
You want low mechanical difficulty because it’s easy for the player to pick up and start learning
Titan Souls - you and bosses have 1HP
If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If you gave the player god mode then would it still be as hard? If so then it’s mechanically difficult
If that’s what makes it hard then it’s a number difficulty
I disagree. Giving both the player and bosses 1HP means there are no numbers because one hit kills you (and them). So the only way to adjust difficulty is through mechanics, as in boss movesets, constraints on controls, etc. It’s quite literally the opposite of a “numbers” game.
The opposite would be a typical JRPG. Bosses are more difficult if you’re under-leveled, easier if you’re over-leveled. Getting better stats, gear, etc makes the game easier because you have better numbers, so grinding is encouraged if you’re having trouble.
In short:
- “numbers” - adjust difficulty by adjusting access to better numbers (XP, gear, abilities, etc); players improve by grinding XP, gold, etc
- “mechanics” - adjust difficulty by adjusting mechanics (movesets, speed, variety of enemies on screen, etc); players improve by practicing